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There're two GLSL branches floating around:
1) https://git.iodoom.org/~raynorpat/iodoom3/raynorpats-glsl_iodoom3/commits/master
and a continuation 2) https://github.com/LogicalError/doom3.gpl/commits/…
dhewg updated
4 years ago
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Diffing our 1981 copy of Zork sources against http://www.russotto.net/~mrussotto/confusion/mdlzork.tgz, there are some updates.
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### Describe the project you are working on
Many of online games that aim to run on browser, and few of games that I got request on-demands (I'm freelancer).
### Describe the problem or limitati…
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# Versioned WinRT components side-by-side
This feature provides conventions for framework package authors to enabled loading multiple versions of a WinRT component side-by-side within a single proces…
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- [ ] Proposal added
- [x] [Discussed in LDM](https://github.com/dotnet/csharplang/blob/master/meetings/2017/LDM-2017-02-21.md#replaceoriginal)
- [ ] Decision in LDM
- [ ] Finalized (done, rejected…
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Seems like a promising little library, if not for the fact that the documentation is far from adequate.
I read the documentation on how to use it, then how to read files, nothing but errors. the js…
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### For?
S&Box
### What can't you do?
This is a bit of a long shot - but it'd be really cool to have
I can't load assemblies without downloading an addon from asset.party
I'd like my game to …
gio3k updated
2 months ago
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Js & Html is a permanent catastrophe, we need a xaml & C# browser but not a plugin like silverlight!
with chakra engine and .net core runtime both shipped, this browser should be compatible with xaml…
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_Preface: Although stack tracing is not explicitly part of the semantics of the proposal, it certainly is part of the rationale of the design and there are many implicit expectations about how the pro…
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**This is Part 16, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…