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Apparently the fix for issue #610 broke the rotation code.
How to reproduce it:
- Run most recent version of cocos2d-html5 / cocos2d-html5-tests
- Run the Layer tests
- Run the LayerGradient test
- R…
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I noticed that cocos2d-html5 uses some macros from cocos2d-iphone / cocos2d-x.
It is very important, whenever possible, to use JS friendly API.
I propose to replace cc.RANDOM_0_1() with the built-…
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I get the above in LogCat when trying to run the android project from Eclipse.
Next to it I get also:
Error: Can't Find Script lib/ejecta/index.js
The screen is blank.
How to fix this?
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Hi.
Have this error:
CCBReader: Incompatible ccbi file version (file: 5 reader: 4)
at ios project, where can i find fresh version of CCBReader ?
Trying to use all i can find at repo, but no luck, a…
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Add a menu option to run a project directly in the web browser.
- This includes, publishing to HTML5 (already done)
- Running a web-server at some local port
- Opening a web browser (possibly configur…
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CocosDenshion test: Click the play sound effect multiple times, it will play the sounds the first couple of times, then fail. Sometimes it starts working again. Sound effects are not working in Firefo…
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"To successfully compile this application, you will need to copy the the cocos2d and CocosDenshion folders from the Cocos2d-HTML5 Github repository into the cocos subfolder of this project. The reposi…
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Hi, I ported my game to cocos2d-html5 and the game work fine in Chrome and Firefox, but on IE this is not working.
Follow the error:
DOM Exception: INDEX_SIZE_ERR (1)
CCProgressTimer.js, line 300 ch…
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If you preload resources at runtime and you happen to preload a resource twice, the loader ends up in an infinite loop.
eg:
_cc.TextureCache.getInstance().addImage(filename);_
will call
_cc.Load…
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I suggest you to have a Cocos2d-html5 submodule on this game.
It will keep the right version which runs well with your game. The version on Github is always under developing or unstable.