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I have some 3D model in my format and want to change them to standard formats and use them in my project, so I started to use Assimp library. My code for create aiScene is:
```cpp
const aiScene* G…
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We have been using assimp and maya successfully for several weeks but now all of a sudden no files from Maya work. I've tried both FBX and Collada and both are empty when you look at the imported assi…
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Linux Mint 17.3 Cinnamon, Godot 2.0.3
Error 3D physics, violation collision mesh RigidBody and other body
I was faced with a problem: the failure of border collision meshes. This leads to the fact t…
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## Steps to reproduce
On Ubuntu 16.04.4 (headless) with miniconda installed:
```bash
sudo apt update && sudo apt install libjpeg-dev libpng-dev libglfw3-dev libglm-dev libx11-dev libomp-dev libegl1…
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Curious if animation is on the road map for the java binding of assimp.
Thanks!
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**Operating system or device - Godot version:**
**Issue description** (what happened, and what was expected):
I think it would make sense if we could change node type of base scene, just like we can …
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Hello,
I am having issues with COLLADA export and viewing in citydb_web_map. I import the files, manage to export and view geometry file in citydb_web_map, but when it comes to Collada, i stumble upo…
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**Godot version:**
3.1 master
**OS/device including version:**
Fedora 28, 64-bit
**Issue description:**
A tree animation setup in a test project, it is valid (i.e the animation is connect…
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With the current master if you only build a subset of importers there are missing symbols in the shared library. When switching to `BUILD_ALL_IMPORTER_BY_DEFAULT=True` everthing works perfectly fine.
…
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Hi;
I am trying to add support for library animation clips to the Blender Collada Importer. The problem is that according to the specification animations shall only be applied to the scene animation …