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## Describe the bug
The following logs in the Hololens 2 player log: (These errors are not present in the editor, only in build - mostly everything works except the tracking of the handmesh which i…
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When making gaze predictions, is Webgazer using the window.innerWidth/window.innerHeight or window.screen.width/height? Also does this take into account device pixel ratios?
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## Describe the bug
When you Gaze and say "Select" on a HoloLens 2, the MRTK input system should fire the appropriate events for the "select" action. This no longer works like it did for the Legacy X…
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Hello,
I am a Ph.D. student, and my work is focused on using eye-tracking data in virtual environments.
I wanted to use this module to sync my EEG, Unity data, and eye-tracking (HTC VIVE) data…
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## Describe the issue
According with [documentation for MRTK 2.6](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/supported-devices/controllers-mrtk?view=mrtkunity-2021-01), _many c…
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**Issue Description**
Hi - I was trying to understand the Gaze detection logic in https://github.com/vladmandic/human/blob/main/src/face/angles.ts
I'm assuming it uses the eye angles along with fa…
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https://github.com/luxonis/depthai-experiments/tree/master/gen2-gaze-estimation
This is the code I got from this website:
https://docs.luxonis.com/en/latest/
Would I be able to use these codes…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### Original issue opened by:
AMollis
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## Overview
MRTK3 Gaze input doesn't fallback to head gaze if eye tracking is not calibrated or eyes aren't being tracked
## Repro
1. Build EyeGazeExample …
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Hi, I wanted to see what the performance is like on an ARM architecture, I wanted to test it on an Intel computer stick, I have compiled OpenCV from source for ARM and have changed the dependencies a…