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In the console window when running windows-engine-215-64bit.exe (...32bit.exe too) this error message will appear 5 times in a row:
ERROR: ObjectTypeDB::bind_integer_constant: Method/Function Failed.…
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So I compiled the export template for Godot 3.0 on Linux (both 32 bit and 64 bit) and tried to run a game with them. It gives me the following error, although libsteam_api.so is in the same directory …
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getFriendGamePlayed missing the return of FriendGameInfo_t through a reference tag https://godotengine.org/qa/3611/how-to-bind-a-c-method-with-pointer-argument
is an essential feature to get friend l…
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Hi, I love your project I get a "site not found" when I use https://gramps.github.io/SteamworksForPython/
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I've been testing basic functions for GodotSteam in a separate project, and they worked fine when used in the editor. However, upon exporting the project, I encountered the error below immediately upo…
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With GDNative in Godot v3 (https://godotengine.org/article/dlscript-here) the future of integrating 3rd party libraries with Godot will be much easier and will avoid recompiling the engine.
It seem…
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When the leaderboard_loaded signal is sent, it has null as an argument, even when the leaderboard is found.
I thought I might not be finding my leaderboard, so I put a printf statement in the else …
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Hi there
I downloaded the latest version of Steamworks SDK (137) and Godot 2.1 source code. I followed closely all the steps described in the module doc but when I run scons to compile the engine, thi…
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**Windows 10 - Godot 2.1.1**
Compiled with Visual Studio 2015, either x86 or x64, Native Tools Command Prompt. Using Godot Steamworks module. Godot pulled from branch tag 2.1.1-stable. Using clean…
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I am unable to build, as best I can tell, this is the error message:
```
modules/godotsteam/godotsteam.cpp:286:70: error: conversion from 'SteamLeaderboard_t {aka long long unsigned int}' to 'const V…