-
Hi all,
This is more of a question than a bug report.
We integrated the azure kinect SDK for headtracking purpose. The integration works like a charm with our company tools.
However, we spot…
-
We are trying to get a headtracking sensor to work with version 1.5.0 of SPARTA AmbiBIN, but it seems that the this version has some OSC issues. Version 1.4.2 worked fine but the latest 1.5.0 receives…
-
using unity 2019.4.14f1
I'm trying to get a menu to be consistently displayed at the players feet, facing the same way as the player, by rotating the menu to the same y angle.
This works fine in e…
-
Rapidly enabling and disabling head tracking has the potential to get Jabberwocky in a bad state. The current guards in place are not sufficient.
Considerations:
* ARSession state has no comprehen…
broag updated
3 years ago
-
I tried it yesterday and it only scale:s the ipd. We could allready do this before by editing the IpdOffset value in one SteamVR:s config text files. Is it possible to scale the headtracking aswell? I…
-
Steps to Reproduce:
- With headtracking enabled, navigate to Categories and select one of the preset categories
- There is an invisible "Remove Category" button just below the "Show Category" secti…
-
I'm having a similar problem to what is described here: https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/686
And unfortunately Streaming Assets is not workable for me--both apps I'm exp…
-
Hey,
I created Unity plugin for Rtabmap that I have been using with Windows. Now I would like to use it with Android, but I am not sure how to build it with android version of Rtabmap. I am using …
-
Hi, I got a Delan Clip (Head Tracking) and If I start Simhub the Headtracking doesn't work as before (unplayable).
Can someone Help?
Best Regards
Andre
-
**Describe the bug**
Running Assetto Corsa Competizione VR via current stable Proton (5.0-9) and a vrclient with this PR applied https://github.com/ValveSoftware/Proton/pull/4163 let the game start, …