-
There seems to be a lot of time in between pressing announce and actually seeing anything in the UI (if at all, I'm still waiting).
Could there be some kind of feedback in the UI that something is …
-
Hello, i got this error when trying to import the car from http://chandlerprall.github.io/Physijs/examples/vehicle.html to my project, any idea why?
THREE.Object3D.add: object not an instance of THRE…
-
In some situations it might be need to triangulate a PolyMesh. The current implementation is hidden in `Engine::Mesh`:
https://github.com/STORM-IRIT/Radium-Engine/blob/443e471981a7c39fc857b07f70a5776…
-
Need a way to represent and render static world meshes.
They'd render in one single call-to-GPU (as opposed to one per shape).
If more than one texture is used, they should combine all textures into…
-
This issue documents proposals for the Firedrake level of Submesh support. Probably supersedes #723 .
In the first instance, this proposal refers to the creation of sub meshes with the same cell di…
-
Right now there are GLTF models that are being loaded with more than 1 (unity) Animation component, but when we manipulate the animation from its (sdk) copmonent handler, we only modify [the first one…
-
I am using [Multi Garment Network](https://github.com/bharat-b7/MultiGarmentNetwork/), a method which can clothe an SMPL model. The garments are instances of the [psbody.Mesh class](https://github.com…
-
The game has spawned a "layered tee" non-playable apparel as the classic green apparel package in the world which I could pick up, but not see in my inventory. It did not count towards my total appare…
-
How to handle correctly shadows from a directional light to a 100 instances of the same mesh?
![](https://media.discordapp.net/attachments/501408700142059520/702301315627352114/unknown.png)
arqlz updated
4 years ago
-
## What problem does this solve or what need does it fill?
It's common in many game engines to require projecting a custom texture over a scene. Common use cases are bullet decals, light cookies, and…