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When generating the `.csproj` files, Rider 2018.3 will add a hint path to all explicitly referenced system assemblies to point to the current Unity version's Mono install. This usually affects `System…
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Does LiteNetLib implement some similar techniques described here, like pacer, FEC and NACK?
https://habr.com/company/oleg-bunin/blog/413479/
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Hi again,
I did some profiling on the library and noticed some things that could possibly be improved on in regards to allocations (and thanks to Unity still not switching to a proper GC this is al…
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Hey there,
I have been researching lots of different networking solutions, trying to determine what I would like to use for my small online rpg and came across yours. I noticed network activity i…
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After migrating from Zenject 5.4.0 to 5.5.1, I receive InvalidOperationException in
`DIContainer.ResolveDependencyRoots()` in line ` foreach (var bindinPair in _providers)`
```
InvalidOperationE…
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Two questions,
Firstly, What were the problems/reasons which led to a LiteNetLib implementation rather than the Darkrift one?
Secondly, which version of LiteNetLib is SpeedDate using?
ghost updated
6 years ago
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Currently, MTU packets `MtuCheck`, `MtuOk` use index to `PossibleMtu` array. It will break if the `PossibleMtu` changes.
Use real size and pls add sizes: (maybe, not so often used)1232, (e.g. Google …
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Release: LiteNetLibStandard-0.7.7.2.zip
On the "Code" page under Server, it has
`NetManager server = new NetManager(listener);`
This is no longer applicable in 0.7.7.2 as NetManger requires 2…
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Currently when subscribing to a packet there is seemingly no direct way to get the connected peer that the packet came from. It would be really useful for situations where you want the client might ne…
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Hi, i was doing some modifications to the lib (added few classes / code changes), and after compile it only works on server and somehow on client,i can connect but i don't receive packets.
Actually…