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Hi, I want to execute position control in SAPIEN. But it's not quite what I thought. This is my code:
def step(self, action: np.ndarray):
self.robot.set_drive_target(action)
pri…
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Hi, I got problem with pulse animation, when I press on button and swipe to next controller with UIViewControllerAnimatedTransitioning, after that I get back to controller with button and pulse animat…
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It would be cool if we were able to get a widgets size before actually rendering it. I know this is a fundamental limitation of immediate mode UIs, but it should be easily possible to do this, right? …
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Hi,
I try to load and render an obj file which contains 16 images as texture. Trimesh load successfully without any error, but pyrender crashed and the stack trace is:
`Traceback (most recent call…
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```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
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```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
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## Problem
On platforms where rendering is synchronized, waking up the render thread can have unwanted side effects, like unnecessarily render other items.
## Solution
Very *high-level* implement…
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I already have window creation with Win32 API
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I am using your Renderer class for images with different height and width. So, I need to have more than one Renderer instance. Although I clear the previous renderer, I still can not build a new one w…