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Hey @golovnevs what how should we structure the data for styles/photos in the photopicker?
Perhaps each styles/photos should be an object? What keys would it have? If one has an array of these styl…
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1. IntroScene: Introduce camera and player movement, jumping, talking to NPCs
2. DebugTown/Garden: Introduce enemies, NPC to enemy, and how to cure them (combat? broom)
3. ForestTree/SwampMarsh/Demo…
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We're nowhere even near the time fix these, but just for reference, [this list](http://pcgamingwiki.com/wiki/Silent_Hill_3) is what we should aim to fix when we're ready to actually implement game stu…
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So I am writing a script which transforms an item when you equip it, when the part of the script reaches this aspect it crashes the server.
```
The Forgotten Server - Version 1.3
Compiled with GN…
ghost updated
7 years ago
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### Suggestion
I often find myself swapping between both ships and outfits. For example I'll switch to a cargo ship for some trading and then back to a combat ship. But often those ships share outfit…
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Currently there are some select characters where their player faction is messed up.
## Player Names are incorrect if name change token used
Since the system is using their old name upon the first tim…
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I think a great way to help differentiate a large amount of players would be **more playable characters**, _other than outfits_. That would mean adding characters like **Toad**, **Toadette**, **Peach*…
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### Problem Description
Fighters and small ships often do not stand a chance against heavy warships, even in not so small groups it is hard to deal damage as shield generation of a HW is a lot strong…
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**_various books._**
Necronomicon
Cookbook (unlocks recipe chatter)
**_Other_**
Clothes (unlocks alternate outfit.)
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I am not sure if this is an intended behavior or a bug that sneaked in by oversight, so I'm filing this JIRA to get a clearification on the issue - or a fix is this is actually a bug. Try the followin…