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jakeonaut
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endless-fantasy-dungeon
(made with Godot) waiting for glitch dungeon 2 crystal lovely sweet dreams castle
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What is the point of it all? (Narrative & Mechanic)
#80
jakeonaut
opened
3 years ago
1
give more dialog to cleric/demon NPCs
#79
jakeonaut
opened
3 years ago
0
BEEG issue: game freezing when viewing a new shader
#78
jakeonaut
opened
4 years ago
0
fix music player in IntroGoddess room
#77
jakeonaut
closed
4 years ago
0
If player no longer holds throwable object, should still respawn when the level respawns.
#76
jakeonaut
opened
4 years ago
2
PlayerGameMover or GameMover has stutter of resetting movement
#75
jakeonaut
closed
3 years ago
1
camera rotation CTRL may swing over snapped target before snapping back
#74
jakeonaut
closed
3 years ago
3
Editing or Moving / Renaming NPCs and keeping their Dialog / DialogTree is nonfunctional
#73
jakeonaut
opened
4 years ago
0
Overall Game + Glitch Movement Power Structure
#72
jakeonaut
opened
4 years ago
2
Make Vase / ThrowableObject / NPCSeed / chickey share common script for basic throwing logic
#71
jakeonaut
closed
4 years ago
2
WARNING: renaming an export var WILL reset all set through the editor throughout...
#70
jakeonaut
opened
4 years ago
0
feather tile, see through walls when close enough?
#69
jakeonaut
closed
4 years ago
1
weird vibrating issue on certain tiles, maybe inbetween tiles?
#68
jakeonaut
closed
4 years ago
2
make crystal mirror scene / level
#67
jakeonaut
opened
5 years ago
0
make assets
#66
jakeonaut
closed
3 years ago
0
make big tree level scene (floating + ancient tree) framework
#65
jakeonaut
closed
3 years ago
0
make IntroScene3/4/5/6/7 Mini column labyrinth Jumper to walk through
#64
jakeonaut
closed
4 years ago
1
player renders invisible on IntroScene5.tscn and DebugTown.tscn
#63
jakeonaut
closed
5 years ago
1
IntroScene3 -> IntroScene4 on fresh playthrough
#62
jakeonaut
closed
5 years ago
0
minor resource inclusion error warning in console
#61
jakeonaut
opened
5 years ago
0
starting a new level should have the camera be looking from player's perspective
#60
jakeonaut
closed
5 years ago
0
camera perspective & arrow key movement snaps improvements
#59
jakeonaut
closed
5 years ago
0
toybox mode can still shift camera vertically if using mouse.
#58
jakeonaut
closed
5 years ago
0
1G cat in boss room: standing slightly under it on level 0 can push it off.. fix
#57
jakeonaut
closed
5 years ago
0
demon girl... talk to save point??
#55
jakeonaut
closed
5 years ago
0
speed boost should spin player/NPC around once before propelling
#54
jakeonaut
closed
5 years ago
1
water jump physics for player needs to be fixed. bobbing is too extreme
#53
jakeonaut
closed
5 years ago
0
update level scene switching to use Background loading
#52
jakeonaut
opened
5 years ago
0
demon girl: don't count as "bounce" unless player is on head.
#51
jakeonaut
closed
5 years ago
0
roller girl: should respawn if falling off world
#50
jakeonaut
closed
5 years ago
0
door bug: if you're touching it when you enter you can't reenter..
#48
jakeonaut
closed
5 years ago
0
coins should be saved to global memory
#47
jakeonaut
closed
5 years ago
0
weird memory leak
#46
jakeonaut
closed
5 years ago
2
door code is bugging out from debug town -> goddess and goddess -> camera room
#45
jakeonaut
closed
5 years ago
0
group doors and save points using "Groups" and not rely on relative paths
#44
jakeonaut
closed
5 years ago
0
"if you throw a fruit in the water, a fish witch might be summon!"
#43
jakeonaut
closed
5 years ago
0
add "glitch box" enemies -> contact makes you lose heart or respawn
#42
jakeonaut
closed
5 years ago
0
"pay me 20G and I'll lead you to a secret / tell your fortune / give u a spell"
#41
jakeonaut
closed
5 years ago
2
disco funk arcade: "if you push a sk8r witch, we move !"
#40
jakeonaut
closed
5 years ago
0
add "glitch cleared"/"crystal cube" counter in global variables
#39
jakeonaut
opened
5 years ago
1
"once you commune with the tadpole mage..."
#38
jakeonaut
closed
5 years ago
0
"did you know? some people can be cured of their sin if you jump on their head..."
#37
jakeonaut
closed
5 years ago
0
take entry door camera rotation into account when calculating landing door camera rotation
#36
jakeonaut
closed
5 years ago
0
remove all super calls to .ready_ and .process_
#35
jakeonaut
closed
5 years ago
0
allow switching between "toybox" room camera and player 3rd person perspective
#34
jakeonaut
closed
5 years ago
0
add main menu && pause menu
#33
jakeonaut
closed
5 years ago
0
change every increment to be multiplied by delta in _process or _physics_process
#32
jakeonaut
closed
5 years ago
0
allow respawning to save point after falling to death / dying to enemy
#31
jakeonaut
closed
5 years ago
1
portdoor transition -> level script should take angle of portdoor into account
#30
jakeonaut
closed
5 years ago
0
clicking when textboxes are open should step forward
#29
jakeonaut
closed
5 years ago
1
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