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I noticed Demo mode is quite slow when rendering images with the PathTracer...
Why don't we try to implement ```Trace.ImageTracer.fireAllRays``` in **parallel**? This should boost our code speed whil…
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hi
I have compiled successfuly up to 100% but I get a linker error:
```
...
[ 96%] Building CXX object CMakeFiles/PathTracer.dir/thirdparty/imguizmo/ImGuizmo.cpp.o
[100%] Linking CXX executable…
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What I plan to do:
- thin abstraction/API for mesh injection
- gltf loader as an example
- shader code reduction (regroup most things inside a common shader and #include)
- loading dialog for nati…
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Not sure why but when saving a render as an image, there are artefacts, while those do not appear on screen.
I attach an example.
Just me having this issue?
thanks
![glsl_pathtracer_screen_vs_…
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Making this issue because [sumneko's Lua language server](https://github.com/sumneko/lua-language-server) is not responding whatsoever in kak-lsp. The original issue with it returning an invalid works…
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HI thanks for sharing your work. I tried to add openvdb support using yovdbload but it fails to load the openvdb datasets available [here](https://www.openvdb.org/download/). I managed to load the dat…
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While examining code i found that in the implementation of `PathTracer`, while evaluating the luminance of the hit color ([here](https://github.com/ziotom78/pytracer/blob/409cba5f5d37b220f368bd7a5e39b…
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Hi,
Interesting project!
The README says "This project currently only works on Windows machines."
I was able to run it on Linux too, but it doesn't use OpenCL and hence is very slow.
How t…
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I have been trying to compile the example stated in the title, however DXC keeps erroring out with pretty much no debug information on compile - all other samples work fine.
```1>------ Rebuild Al…
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Reduced example for a case where I inadvertently used the wrong call syntax for the `randvect` call, resulting in an internal error. This is with 1.6.0RC1 (see below for versioninfo output)
```
me…