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Hi, I have some issues when using `ARHumanBodyManager` and `ARParticipantManager` at the same time, specifically, when I have both managers attached to the AR Session Origin game object, the plugin ca…
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**Godot version:**
Godot Engine v3.1.1.stable.official
**OS/device including version:**
iOS / iphoneSE + iPad, project using GLES2, Export with Debug
**Issue description:**
CPUParti…
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Hi,
We just migrated to these packages:
AR Foundation 2.1.0 preview 2
ARCore XR 2.1.0 preview 4
ARKit XR 2.1.0 preview 3
Unity 2019.1.3F1
Thank you for your continued efforts and suppo…
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I think current iOS ar sample has a problem.
it calls the render function in ar session didUpdateFrame callback.
it will affect the tracking performance.
I would like to calls the render function i…
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I am using ARcore 0.91.0.
This throws an exception:
```java
if (tap != null && camera.getTrackingState() == TrackingState.TRACKING)
{
for (HitResult hit : frame.hitTest(tap)) {
Trac…
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Hi guys,
I'm trying to switch cameras in Unity with ARcore integrated. The swap is between AR camera and Unity normal camera. when the switch is done from ARcam to normal unity cam everything works…
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Hello Google AR Devs,
I've been developing an app using the 1.3 sceneform sdk, but just saw that the sdk was updated to 1.4 and so I tried updating my app to use 1.4. After doing so, I found that t…
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### SPECIFIC ISSUE ENCOUNTERED
The ArAugmentedImage_getTrackingMethod API will always return FULL_TRACKING (1) after the initial detection of an image. This value **never** becomes LAST_KNOWN_…
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We don't need to restart ARKit. Rather, we should be able to just use `setWorldoRigin` https://developer.apple.com/documentation/arkit/arsession/2942278-setworldorigin
There is a question in my mi…
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## Environment
Please provide the following information about your environment:
1. Development OS: Mac
2. Device OS & Version: iOS 12.1
3. Version: ViroReact 2.13 and React Native 0.57.8
4. Dev…