-
Hello everyone,
I just began getting acquainted with CARLA, so I am still wrapping my head around where things are within the download distribution. I have two questions:
**Q1:**
I downloaded t…
-
http://guillaumeblanc.github.io/ozz-animation/documentation/geometry_runtime/
The following is stated:
"_Note that ozz does not propose any production ready tool to load meshes or any mesh format. S…
-
When I exporting "Mesh" objects, it exports without materials, even if asset contains "Material" objects. Materials exports only if I export models as "Animator" in FBX. But:
1) I can't use FBX becau…
-
Would you be willing to assign an open source license to this project?
-
Much like poses, I would like to contribute default animations. Basics include walking, jogging, running, idle, strafe, backwards, etc.
Because I am using Unreal Engine, I recommend 30 or 60 FPS a…
-
Hi Chris,
Great work!
May I ask why you just used 15 keypoints and removed the other 10 in Openpose. For example, can we extract the left/right eye/ear information from the Mixamo fbx?
Thanks!
-
In this snippet of code from Fbx2Raw.cpp
>
> case FbxCamera::EApertureMode::eHorizontal: {
> fovx = pCamera->FieldOfViewX;
> fovy = HFOV2VFOV(fovx, apertureRatio);
> brea…
-
Hi, I have this problem that I can not solve the file keypoints was created with OpenPose and is present in the directory, I do not understand the reason for this error?
```
SMPLIFY-X) bash-3.2$ p…
-
I'm not sure if this is a problem, but I can't figure out what is going on.
I have a model with 2 animations that one is longer than the other, however, the shorter clip plays the same amount of time…
-
With the import wizard in Android Studio which imports one Sceneform asset, allow to select a directory full of .obj files and to convert all of them as a batch to .sfa and .sfb files.
I have circa…