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Hi,
I would like you to thank you for your amazing work. There is a Issue. I intalled the mod manually and Cities Skylines actually read it perfectly, the mod was suscesfully installed but there is…
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### Question
### Description
Hi,
I'm trying to connect my iPhone client to the server that runs on a Windows 10 machine via MLAPI. The client manages to connect to the server most of the times …
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Please, add install instructions in the Readme.
I'm trying to figure out how to use it in Unity, but can't understand your sample ;x
can you help me with?
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Hi there. I'm currently working on an [app](https://github.com/nxrighthere/BenchmarkNet) for testing the reliable UDP networking solutions. It might be interesting for some of you, so... [Here](https:…
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Hey there again,
I had a question in regards to performance. I came across [this benchmark](https://github.com/nxrighthere/BenchmarkNet/wiki/Benchmark-Results) a while back and saw the grotesque …
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I downloaded the latest source instead of using Nuget now its totally different.
The LibSample ones for example dont match what you have in your README
THe LibSample ones worked with Nuget one i thi…
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Currently, LiteNetLib doesn't have the reliable sequenced network delivery method, only unreliable sequenced. Lidgren library has this method and it's very useful.
Was discussed here https://github.c…
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Hi,
currently it looks like if a client tries to connect to a server with an invalid ConnectKey there's two things missing in my opinion:
1. An event on the server side so we can e.g. log the atte…
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I am trying to send a simple packet containing only a long which contains the connectionID of the peer but everytime I send it my client gets an error saying undefined packet in NetDataReader. Ive sub…
ghost updated
6 years ago
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We've encountered a problem that NetManager.Stop blocks when called in a .net core app with a docker container which is similar to issue #190 and is fixed in later commits after 0.7.7.1.
So is ther…