-
## Description
Default shader is not saved when exiting Retroarch (with save config on exit), nor loaded if configured manually.
### Expected behavior
Retroarch saves current shader default and l…
-
**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
godot 2.1
iOS 11.0.1
**Issue description:**
Run any Godot app on a device of iOS 11, then press home…
-
Unity's Light Weight Render Pipeline caused problems on a user's setup with `Skeleton Lit shader`:
Forum: http://esotericsoftware.com/forum/Skeleton-Lit-shader-not-compatible-with-new-LWRP-11381
…
-
Hi everyone,
I have been looking for an option to enable SoftISP - OpenVX samples on an Nitrogen IMX8 mini. I have tried editing the recipe, but it seems to skip it. The edited recipe (https://gith…
-
## Description
I've tried to build RetroArch on my rpi4 and getting this error:
```
CC libretro-common/glsym/glsym_gl.c
gfx/drivers_context/vc_egl_ctx.c:68:4: error: unknown type name ‘EGL_DISPMAN…
Vax50 updated
4 years ago
-
I created a fresh new 3D project on Unity, imported the `mobfishCardboard-1.0-Release-2020-0808.unitypackage` asset (Release 1.0), delete default camera, drag prefabs (CardboardCamera and CardboardUIO…
-
在手机上调用激活接口报如下错误:onSuccess activate device fail: obtain token fail by ilink -1
但是同样的应用在平板上,可以正常激活,但是在平台上运行到最后一步:启动应用提示 "10006 no activate",小程序无法启动
-
Having issues rendering videos on Android using the Display UGUI component. FirstFrameReady seems to never fire, and video doesn't get displayed. Can't even hear audio. Using OpenGLES3 and tried with …
-
## Description
Hi, I have a simple Unity application for a Quest device that uses a shader with a geometry shader. The shader also provides a fallback simpler shader.
When running the app through Re…
-
ghost updated
5 years ago