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We're doing some work over at https://github.com/huggingface/candle to improve our Metal backend, I've been collecting various gputraces for the different frameworks and was wondering if there was a d…
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svl in docker (use host network) cannot connect to new webui, log showed "WISE connection closed"
hean1 updated
3 years ago
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Although the glTF spec requires to support at least two, meshes can have more than two UV sets (TEXCOORD_1) that materials can use via `texCoord`. See the [documentation](https://github.com/KhronosGro…
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basically, every input value has to track compilations and generate a new input for every sink.
see this PR: https://github.com/vvvv/VL.Stride/pull/451
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PolySpatial Grounding Shadow | PolySpatial visionOS
https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@0.7/manual/GroundingShadow.html
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Hey Neil,
I've finally pushed my WIP status of Vulkan support, don't bother testing it won't work I'm still in conversion mode and there's still DX12 code all over the place:
https://github.com/bo…
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For instance, in `src/appleseed.shaders/src/appleseed/as_metal.osl` we currently have this:
```
int in_distribution = 0
[[
string as_maya_attribute_name = "distribution",
string as_maya…
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**Describe the Issue**
Validation layers emit a validation error upon calling vkCmdDrawIndexed when binding a descriptor set expecting an image that is in a layout other than undefined if the barrier…
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Added plugin to a clean new project (fresh installed engine v1.7 - couldn't use v1.6 due to VC++ 2022 complier issue)
Opening project shows following error:
```
---------------------------
Fai…
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### Tested versions
Reproducible: Latest master v4.3.rc.custom_build.e343dbbcc, 4.3 betas 1, 2 and 3.
### System information
Godot v4.3.rc (e343dbbcc) - Android - Vulkan (Mobile) - integrated Adren…