-
- [x] Move all source files into `src` directory
- [x] Decide on approach for initializing the extension to the THREE.Mesh.prototype & THREE.Geometry.prototype (call function? automatically include?)…
-
Hey I've encountered some rendering problem with [my own model](https://github.com/n2k3/n2k3.github.io/raw/master/models/scene.glb):
Above bounding bound of the model part:
![above_bb](https://user-…
-
-
Really impressed by the results of the renderer. Is it within your scope to in the future support bitmap textures as part of the materials? Things like specular, diffuse, bump?
-
Torus Intersection seams to have some serious precision issues.
-
##### Description of the problem
PR #8412 updated blender export and now there are no way to export mesh with skinned animation.
I have tested with women model and with monster model, which is import…
-
I have been following three.js for many years now, as well as using it in my own projects. I have watched it develop into the amazing library and community surrounding it that it is today. There are m…
Usnul updated
6 years ago
-
Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
-
I've been looking through the renderer code, and wondering about perofmance overhead of using a plethora of individual meshes. Looking at the code, there are 2 major improvements to be had:
- culling
…
Usnul updated
9 years ago
-
I have looked everywhere and tried to get the Blender export script working, but I seem to be completely unable to get the export to three.js functionality working. Everywhere I look refers to a certa…