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Hi, i tried to download the repo but opening the scene WebXRAdvanced and pressing play i not see the same scene as:
https://www.jocyf.com/Preview/WebXRAdvanced2019/index.html
and i just start fall…
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I have been able to successfully download and install the Chrome extension and use it on the webxr sample page as well as babylon.js with the portrait. I appreciate the view controls to find the perfe…
kfarr updated
2 years ago
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The last code submission done by the exalt team is in the exalt branch.
We need to integrate the code, and make sure the ios app is updated at the same time. See https://github.com/mozilla-mobile/…
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An Interactive Regions API would give the ability to define interactive regions within an immersive WebXR experience, allowing the OS (or the browser) to highlight these regions when gazed upon, provi…
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Sony Experia XZ2 Compact
Android 10; H8314 Bulid/52.1.A.3.137
Chrome 80.0.4389.105
WebXR experience on Dev API multi-model AR test, April 1
Issue:
It seems if Voyager tries to spend too long pl…
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Could you add Safari for visionOS and Safari for iPadOS to the browsers available to compare?
- visionOS has differences regarding WebXR support. You can also see the feature flags by using the vis…
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/agenda now that the APi has been about for a while what feedback have we had from developers about features they want or pain points they have encountered
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The screenshot process for https://github.com/Zetaphor/webxr-blob doesn't capture the correct volume.
![blob](https://user-images.githubusercontent.com/6926057/84576310-c1153380-ad81-11ea-90f8-cbef…
avaer updated
4 years ago
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Currently it seems most WebXR experiences default to sRGB.
If a device prefers other colour spaces the user should be informed.
It should probably be something specific to the session because it…
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Hello there,
I tried using the sample Three.js code from https://immersiveweb.dev/#three.js. However, when I execute it on the Chrome browser, it shows an error saying AR or VR is not supported. I h…