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I notice a performance bottleneck when trying to reach unreachable node. Any suggestions of how to mitigate it?
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Meta issue for discussing what needs to be done before shipping 1.0
- [x] Fix AStar algorithm
- [x] Clean up repo and add setup.py (#293, #179)
- [ ] Fix all bugs that require hitting CTRL-C
- [ ]…
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```
File "/localdisk/carla-source/carla/PythonAPI/carla/agents/navigation/global_route_planner.py", line 266, in trace_route
route = self._path_search(origin, destination)
File "/localdisk/…
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Godot 3.1.1
Windows 10 64 bits
So, I'm making a simple hex grid based 2D game and I am heavily using the built-in AStar. Normally it works ok.
However I have stumbled upon on something which I …
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As we add better timing information, this bug is for tracking timing quality from VPR on xc7.
Initial result on dram_test_64x1d:
Invalid timing values (used as of 6cd461cc420c9a00a560e489d1f9e4d…
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How to use a 3D=2D(t) map with moving obstacles?
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### actual signature parameters names VS new names
| actual name | suggested name |
| --- | --- |
| sql | orders_sql |
| vehicle_num | max_vehicles |
| capacity | max_capacity |
| -- | max_cycles |
…
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Hi!
We are running simulations with many nodes. When using the AStarLandmarks algorithm the memory of our server gets full. Could somebody tell me how to reduce the number of Landmarks?
Thank yo…
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### Description of the task
Implement a simple A* navigator.
### Outline the task in more detail
The Boost library implements graphs and the A* algorithm, so we should use them to make our own …