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The DirectXTex library can read & write floating-point format DDS files, but the only 'source' HDR format it supports is JPEG XR / HD-Photo.
The library should have support for another HDR format, su…
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OS: Windows 10 (64 bit)
IDE: Visual Studio 2015 Community Edition
I followed this instruction: https://github.com/xlgames-inc/XLE/wiki/CompilingFirstSteps
There was `DirectXTex_Desktop_2015.sln` in …
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Hullo there!
For the past few days, I've been making me first foray into C# through making a program to resize modern .dds files en masse. Me initial intention was to gear it towards Fallout 4, but i…
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> Microsoft (R) DirectX 11 Texture Converter (DirectXTex version)
> Copyright (C) Microsoft Corp. All rights reserved.
>
> reading controls_controller.png (379x260 B8G8R8A8_UNORM 2D) as (379x260,9 BC…
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To reproduce:
Create a DDS cubemap from face images (I use [DirectXTex](https://github.com/Microsoft/DirectXTex) for that):
```
Urho3D_Data/Textures> texassemble.exe -cube -f R8G8B8A8_UNORM -o Brigh…
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Same Issue for texassemble compilation, missing .lib file.
Just curious if there are any other files that the compiler is going to look for AFTER this one is found, that may not have been uploaded to …
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Need to change:
```
fi.i = 0x83000000 - (fi.i);
float ScaleR = fi.f;
```
to
```
fi.i = 0x83000000 - (fi.i & 0x7F800000);
float ScaleR = fi.f;
```
> The fix made in DirectXMath 3.07 was only a par…
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After trying multiple combinations of arguments (different mipmap levels, different resolutions, including -pmalpha and/or -sepalpha), it seems that the issue would lie more with TexConv than with any…
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I'm on Windows 10 with VS2015. I encountered a crap ton of compilation errors e.g. in RenderCore_DX11... looks like the approach used in the project files to find the win sdk includes/libs is not vali…
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Are there any pre-compiled versions of DirectXTex online that I can use?
I'm desperately trying to find a way to convert an image to the DX10 DDS format but I'm struggling to get DirectXTex to work i…