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When trying to output the haxepunk template to html5, it fails first with this error:
Called from ? line 1
Called from be/haxer/hxswfml/Main.hx line 242
Called from be/haxer/hxswfml/FontWriter.hx line…
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callback will not works at least oneshot type tween because callback obj will be recycle before the function be triggered.
not verify other type yet, but should be reproduce in any tween type which wi…
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This happens because the _if_ that checks if the source is a TextureAtlas should be an _else if_.
Fix available here: https://github.com/MaskedPixel/HaxePunk/commit/14bf5c46fc5244938c8a8f5781364cc57…
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If you create a new EntityState for an FSM, the components are added to the entity one at a time, and in arbitrary order. This has led to some issues with my use optional components and the nodeAdded …
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In Atlas.PrepareTile:
[code]if (_layer.index > drawCallThreshold)
{
_layer.prepare();
getSpriteByLayer(layer).graphics.drawTiles(_tilesheet, _layer.data, smooth, _renderFlags);
}[/code]
Shou…
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I notice that this is not happen in Flixel but other framework(like haxepunk), but I would really like to know how to deal that.
when load a PNG file with transparent background by using loadRotatedG…
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analogue of HaxePunk's class:
"A background texture that can be repeated horizontally and vertically when drawn. Really useful for parallax backgrounds, textures, etc."
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In FlashPunk, the moveBy function checks moveCollideX/Y for a boolean value before moving: [here](https://github.com/Draknek/FlashPunk/blob/master/net/flashpunk/Entity.as#L634) and [here](https://gith…
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In the doc I read
calling vaxe#ImportClass on this line:
```
var l = new FastList();
```
will generate:
```
import haxe.FastList;
...
var l = new FastList();
```
but when I try (using haxe 3) wit…
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It's a straight port, not sure why it's missing. Here it is:
``` as3
/**
* Immediately stops the Tween and removes it from its Tweener without calling the complete callback.
*/
public function can…
a13o updated
11 years ago