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In our big mission to remove all global state, we can remove the engine singleton the following way:
each subsystem, upon initialization, gets passed the engine pointer.
Member functions of this sub…
TheJJ updated
7 years ago
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I had a try at building this on OS X Sierra. Since I was unable to find any screenshots, video, releases or status documentation since 2015, and wanted to find out what the project looks like today.
…
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I am trying to build this on Mac. And I suspect that something is not perfectly right with my qt installation. I installed it using homebrew as described in building docs.
The stdout below is complai…
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Whenever I try to change to action mode, the game crashes. Console output:
```
Traceback (most recent call last):
File "run.py", line 15, in init run (/home/lisacvuk/openage/run.cpp:882)
main(…
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It is now inconvenient to access all the of features in the game via dirty shortcuts.
Sure, the `--test` invokations are used for developers, but users should get some kind of shiny buttons
to con…
TheJJ updated
7 years ago
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Is it possible to make it dependent on the `CMAKE_INSTALL_PREFIX` to free the cmake invocation from the python details?
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The `Game` object should be initialized directly from `int main()`, with `--no-video` and `--no-audio` arguments.
mic-e updated
7 years ago
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Hi
i did a make checkall under debian/stretch:
> python3 -m buildsystem.codecompliance --all
> ************\* Module openage.**main**
> C: 28, 0: Unnecessary parens after 'print' keyword (superfluou…
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Currently, the main `./configure` script uses a symlink for `bin`. Also, on `crossplatform/os.cpp` there's a read_symlink function (unused by now), which is unimplemented for windows. Windows doesn't …
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https://github.com/SFTtech/openage/blob/master/doc/building.md#build-procedure
- [ ] The `./configure` script no longer accepts `--cpp-compiler`
- [ ] The compiler versions should not be hardcoded, …
TheJJ updated
7 years ago