-
On the latest graphics driver version for Intel Iris Plus Graphics (27.20.100.9168) there is an error when running [Version 0.2.1](https://github.com/knightcrawler25/GLSL-PathTracer/releases/tag/v0.2.…
-
https://github.com/KhronosGroup/glTF-Sample-Environments/issues/7
My apologies if I originally posted this in the incorrect location.
![2021-04-12_glTF-Sample-Viewer_Babylon-js-Sandbox](https://us…
-
The extra space before choosing 'path tracer' appeared without interaction from me. Previous runs were usually requiring I press enter more than once for one option or the other with what I entered be…
-
Hey @luke-titley,
I'm trying to get a point positions (point3f array) from a mesh.
I followed the examples but I'm not sure how to actually get those values either as Vec or flattened Vec.
Thanks f…
-
For certain volumes the automatically determined sampling rate is unusable. For example, one volume spans the following volume:
- X: -2e7 -> 2e7
- Y: -1e7 -> 1e7
- Z: -35 -> 4e4
and then this vo…
StasJ updated
3 years ago
-
Hi,
I get an assertion error when using the path tracer with certain meshes. For instance: buddha and dragon from https://casual-effects.com/data.
```
./ospExampleViewer /home/jkarlsso/Downloa…
-
This is probably trying to push the python interpreter past where it is designed but here's the problem.
If tracing many rays (like in a pathtracer). Calling rtcIntersect 1 ray at a time is ineff…
-
When trying to run without modifying any code, because there is no .svbh file, SBVH will be built automatically, but an error will be reported during the build process:
Assertion failed: goes_left …
-
I suspect that this might be my error or a bug in Optix7 so feel free to just close this if you don't have time or interest in looking at it. :)
When I create a scene with multiple geometry instanc…
-
Instead of
vec3 scatter_direction = rec.normal + random_unit_vector();
it should be
vec3 scatter_direction = rec.normal + random_in_unit_sphere();
to get the proper cosine normal distribu…