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Hello
I don't know what your exact goals and guidelines for Barrel are, so I'm just going to throw in some ideas. Please let me know what you think of them.
The way I see it I would like something l…
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![error](https://cloud.githubusercontent.com/assets/4259838/3365671/1ce78382-fb33-11e3-9716-aaacae27f3c6.png)
See Picture ^
I can fix this, but I'm not entirely sure which files to push.
Wulf updated
10 years ago
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As discussed here: http://forum.freegamedev.net/viewtopic.php?p=59460#p59460
Currently, the creature behaviour in fight is rather passive.
In order to fix this, the creature thinking logic before en…
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This is an open topic I'd like to start to just discuss the visual evolution of HabitRPG.
Obviously, at this point it's still early in development, and very much reliant on Twitter Bootstrap for UI …
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Instead of having these as constants, it'd be better to increase strength by a small amount with each attack and, naturally, lower defence after taking damage. Defence could also recover when resting,…
strax updated
10 years ago
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In the absence of EDs ideas, here are mine:
There will be many levels of dragons, and levels of opponents.
As your dragons get better, they attract better opponents, with better rewards.
For each t…
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There are a bunch of weapons that are statistically the same, though they may have other properties. I count all of the following as mathematically equivalent (not sure if it's an exhaustive list):
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With Classes coming up, there are going to be several features that conceptually map to the tabletop RPG or MMO concept of "re-rolling": account reset, class change, and the actual Re-Roll feature cur…
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It compiles fine but when executing it, it crashes on start.
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Hi. Within "System Attribute Types Admin Tool", "GAMESYSTEM Attribute Type Lookups" I added some systems to show when adding new games (PS VITA, PS4, etc).
Now, when I want to add new games, the "Syst…
s3lm updated
10 years ago