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**Author: hikerstk**
Two fold:
1 Allow animated meshes, so bombs will show moving clock arm, parachutes will have air waves...
2 Make the link to kart be flexible as needed, bombs fixed to surface,…
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**Author: hikerstk**
Reverse mode should be locked, and instead one more track should be unlocked (since atm there are only three tracks unlocked from the very beginning).
Can easily be postponed ti…
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**Author: hikerstk**
The current hard AI is actually 'tamed' by using less skidding and slowing down when ahead.
Add an extra hard AI (to be unlocked e.g. when all challenges are done on hard).
Mig…
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**Author: downdateneon**
I've noticed ALOT of texture stretching in Black Hill Mansion on the road leading to the mansion. Also there is a lot on the overhangs for the mansion and on the sides
Migra…
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**Author: hikerstk**
Add adjustable handicap for individual players to enable leveling chances for players with different skills in multiplayer mode. This could be done for example by a reduction of …
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**Author: hikerstk**
Sometimes it can be seen (with the new explosion camera, r7749) that the kart actually ends up facing backwards after an explosion (which is then suddenly corrected once the kart…
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**Author: auria**
Group names (for karts, tracks) are not translated
The biggest question is how to extract the names. However, at least "standard" and "add-ons" should be extracted (IIRC "All"alrea…
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**Author: haramaty**
Hi.
I've tried the new 0.7.2 RC1, and switched a few times from Hebrew to English and back - then got an English menu, with one item in reversed Hebrew.
Migrated-From: https://s…
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**Author: auria**
At this time, if 20 materials use a shader, the shader and compiled and uploaded to the GPU 20 times. Shaders should be moved to a new class, ShaderManager or so, and share
Migrate…
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**Author: curaga**
- overworld's splat map is far too big: 128x128 produces the exact same result with much less vram use
- it's duplicated for no reason (splat.png is identical to splat2.png)
Migrat…