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### Tested versions
- Tested in v4.3.beta3.official [82cedc83c]
- Does not happen in beta 2
### System information
Manjaro Linux - Godot v4.3.beta3 - Forward+
### Issue description
When `physics…
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## Reason
`~/projects/malamute/examples/laser_welding_problems/physics/multi-scale-grain-growth/larry-2d-one-spot-scaled-1st-order.i`
This input file fails with a similar error message:
```…
apb13 updated
4 months ago
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### Tested versions
- Reproducible in 4.2.stable, 4.3.stable
### System information
ArchLinux 6.10.2-arch1-1.1-g14 - KDE Plasma 6.1.4 - Godot 4.3.stable.arch_linux
### Issue description
…
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Define and implement a few benchmark models that can be used to measure (improvements in) model assembly time.
Suggested criteria:
1. There should only be a few (say, 3-4) benchmarks.
2. The tot…
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Google has made an open-sourced extension on Box2d. Gamemaker already has implemented it and I think Godot community will only benefit with this new tool.
**Describe the problem or limitation you a…
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### Describe the bug
Files whose names contain '&' cannot be transferred.
### To reproduce
1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error
It is failed.
### Expected …
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### Tested versions
- Reproducible in: 4.3.dev5, as well as every other Godot version in the history of the git repository.
### System information
Godot v4.3.dev5 - Ubuntu 22.04.4 LTS 22.04 -…
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**Godot version:**
3.1 beta3.
**OS/device including version:**
Linux 64-bit. Unlikely to be different under another OS.
**Issue description:**
The player sprite uses a `Raycast2D` to detect t…
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Issue 758 is closed.
It says:
it you need the 'accumulate' argument on index_put, please open a new issue specifically calling for that.
I need "accumulate" in index_put_
My use-case: lis…
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As a user I want a 2D 'arcade style' collision and physics framework so that I can more easily create action/platformer games without having to fiddle with a full physics simulation.