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Is DirectX 11 support possible in the future?
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Hi,
I would like to ask if you are using the same weights (from pointpillars flow scene) in both the pointpillars and centerpoint object detection downstream task. And if yes I would like to ask how…
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Does TF have any plan to support 3D random transform layers? or why not? Or is there already an experimental version or some other contributions on github related to this? Thanks
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### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5] and v4.3.beta2.official [b75f0485b]
### System information
Godot v4.3.beta2 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Mon May …
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## Use Case
It would be nice if users could see distances labeled on the tick marks of the bounding box in 3D, instead of relying only on the scale bar in the bottom right.
## Acceptance Criteria
…
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**Godot version:**
3.0/3.1-dev
**Issue description:**
When you place node (e.g. Sprite) inside a Viewport, it can't be moved in the editor - you need to manually change position in inspecto…
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The `Text` schema proposal as listed here https://github.com/PixarAnimationStudios/OpenUSD-proposals/tree/main/proposals/text states `NOTE: in this design, the text primitive should be within a plane,…
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I saw the descriptors are stored in PointTexture class as nn.Parameters, and they are rasterized to image through `index_select`. I am wondering how to get these indices?
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### Godot version
both 3.3.4 stable and 3.4 beta 6
### System information
Windows 10, GLES3, RTX 2070 Super (472.12)
### Issue description
When loading some voxel textures into Godot an…
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Hello, thanks for the code!
a small doubt, I followed the 2Dto3D python notebook and understood how to get the wireframe. can you please tell me what to change to get the room layouts in 3D like th…