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I really like when there is a little more radio chatter. For immersion I usually set some or all allied flights to the AWACS frequency.
Always a little extra work in the ME.
Perhaps make it select…
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I just tested in Red Alert 2 on Origin, soviet engineers have different voice lines than the allied ones. The engineers in this mod use allied engineer lines for both factions.
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Hello @beniroquai
https://github.com/openUC2/UC2-GIT/tree/dea2aca9f7fb344b781abce6a466f22229fd3c4d/CAD/ASSEMBLY_CUBE_Thorlabs
I am trying to make this thorslab cage cube for my Allied Vision Al…
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### Description
I'm playing a carry; and the ally bot in my lane has been aggressively last hitting the entire time, denying me the farm I need to carry. There needs to be a clear way to signal to t…
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**Describe the bug**
On a Multiple Player mode with Hot Seat, in a scenario with allies, once all enemies are defeated instead of getting the Victory screen the game gets stuck.
**Game logs**
I d…
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kw496 updated
4 years ago
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**Issue by [Hozu](https://github.com/Hozu)**
_Monday Mar 07, 2016 at 19:55 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 2878_
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**_I have:_**
- [x] searched existing issues (htt…
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### OS
Windows
### HOI4 Version
Bolivar v1.14.10.51f5 (a3da)
### Kaiserreich Version
1.3
### Other Mods
None
### Were you using Steam?
Yes
### Were you in multiplayer?
…
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It would be ideal if allied units were treated in many ways the same as the AI's own units.
- Allied buildings should be registered by turtlehandler, in order to build defenses around allied buildings…
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When you've selected a bunch of randomly deployed/undeployed GI's,
and you hit the [F] key to toggle deploy,
every one of them just switches to their opposite deploy state,
and will do exactly and …