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At the moment i'm trying to include torches and lights with other colors and area they can lit, but as I read in the forum it isn't supported by the engine yet.
So would be cool, if that would be incl…
ghost updated
1 month ago
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**Describe the bug**
Material *Enable Punctual Lights* and *Enable Area Lights* properties inconsistently affect both the Punctual and Area type lights simultaneously, instead of affecting them separ…
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See the difference between reflecting `AreaLight` in **whs** example and **three.js** one.
Those problems can be because of different material or light settings. **We need to fix them** to have a c…
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Currently there is no proper way to configure the lighting in our rendering engines. A temporary method to configure the position of the single default light is in #12440 but is not intended for publi…
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**Describe the project you are working on:**
Third person shooter
**Describe the problem or limitation you are having in your project:**
I would like to achieve more accurate / realistic ligh…
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I have a [scene with 3 area lights](https://drive.google.com/file/d/1PBPEVCyIiyXfBoKkBplTq-sToelfms2s/view?usp=sharing) and I think area lights brightness not added to radiance/throughput because rend…
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### The problem
I have an input select that I use to track room presence and would like to create a control that toggles the lights in the room I am currently in. To do this, I need to create an au…
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I have an office interior with around 20 rooms. Each room has those square lights. In total there are around 500 to 600 arae lights in the building.
I've used a area light mesh for each square ligh…
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### Please check if a similar issue has already been reported.
- [X] I checked this type of issue has never been reported.
### Please check you're using proper versions.
- [X] I checked all o…
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### Checklist
- [X] I have filled out the template to the best of my ability.
- [X] This only contains 1 feature request (if you have multiple feature requests, open one feature request for each feat…