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Hello!
Specs:
MM demo from this github rep + UE 4.26.1 (Articy Importer plugin from Unreal Marketplace installed) + Visual Studio 2019 with C++ libs.
When I try to open MM demo for the first ti…
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When packaging the game, I've found the data and debug I get from any instances that used AD to not getting any return data. As if it doesn't have a database. Here is the error log. I also made symbol…
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Hi,
we're getting the following error when trying to compile the code changes upon exporting the articy project to Unreal.
```
Fehler C1083 Datei (Include) kann nicht ge�ffnet werden: "Customi…
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[Original post](https://www.nevigo.com/forum/viewtopic.php?f=48&t=18314#p21659) _thx dread for reporting it_
**Steps to reproduce**
1. Create new empty Unreal project
2. Install the Articy Import…
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Hello :) We are running Articy with Unreal, using this plugin, and we have run into an issue that seems rather... disturbing.
Consider the following Expresso condition:
`getProp(getObj("Player"),…
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we don't want any compensation. Just want this plugin to stay current with Unreal. We had to add a large list of external dependencies to the Visual studio solution (manually adding each path one at a…
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**Godot version:**
Godot 3.x
**Issue description:**
There are tools that exist to create interactive storytelling ([Twine](http://twinery.org/), [Yarn](https://github.com/infiniteammoinc/Yarn…
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Hello,
I know this question may be early, but I think it's good to ask it anyway.
Assuming I created an entity with a custom template (using a custom field definition, so no standard template, b…
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Hey,
I am currently running into the following issues with the Articy Importer for Unreal.
I am getting the following error from ArticyExpressoScripts.h at Line 144
>C4596 'AddDefinition': ill…
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has anyone made a rivescript visual editor?
I really like the Twine editor, which shows links between nodes, but i think it would be hard to do something similar for Rive since it's so based on user …
dcsan updated
7 years ago