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## Problem
Not many sources are searched when searching for audio files.
## Description
Soundcloud can be searched nicely with a CCBY-license filter.
It would also be nice if it could show plausib…
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### mpv Information
_No response_
### Important Information
```text
All versions of MPV
```
### Reproduction Steps
Simply changing the FPS of media (and adding pitch) manually is mo…
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What does work
- The code in root
What doesnt work
The code in VoiceServer.
See engine.cpp is doing some neat little things to call our python file directly in voices/
We dont need to …
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### Describe the project you are working on
I am working on a first person shooter game. I am attempting to find a method to play weapon sounds, and the main issue arises when a gun fires. The prev…
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### Your current environment
The output of `python collect_env.py`
```text
PyTorch version: 2.6.0.dev20240918+rocm6.2
Is debug build: False
CUDA used to build PyTorch: N/A
ROCM used to bui…
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```
# github.com/vova616/GarageEngine/engine/audio
./AudioSource.go:129: undefined: openal.DistanceModel
```
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The WWise gem was moved out of the base O3DE engine and moved into [O3DE extras](https://github.com/o3de/o3de-extras/tree/development/Gems/AudioEngineWwise)
**Steps to reproduce**
1. Setup a game …
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I've been compiling the engine + demos on a Linux x86_64 machine (pop_os), no issues encountered on any up until the audio demo...
When running the audio demo in Yabause v0.914 the "blop sound" - `…
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### Checklist
- [X] Checked the issue tracker for similar issues to ensure this is not a duplicate
- [X] Read the documentation to confirm the issue is not addressed there and your configuration is s…
Z3ce updated
20 hours ago
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It would be fantastic to use RealtimeTTS from a VTT or SRT file (or other subtitle formats) to let the engine respect the start time of each segment, so as this we can have a direct audio translation …