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There is currently no video support planned until bus protocol reverse engineering is done and interfacing with the digital bus is fully working. Creating this Issue as a placeholder for possible futu…
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Hello, thank you for making your code publicly available! Great work.
This is not a question, but I was confused about the implemented processing. That confusion is already resolved, but let me sha…
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I think a lot of the tests (at least regarding the `_Audio` related classes) could be simplified by using `mark.parametrize` with different input signals. A lot of tests are identical across `test_aud…
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### Describe the project you are working on
A VR game and a few non-VR games
### Describe the problem or limitation you are having in your project
The icons for AudioStream resources don't se…
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I am trying to use the below code to allow playing of a sequence of chords, each having different number of notes in them.
```
import numpy as np
import gensound
from gensound.signals import Sin…
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### Godot version
3.4.4.Stable.costum_build
### System information
OSX 12.3
### Issue description
We are having an issue where we have sounds coming into 2 audio buses
we got the Duc…
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Wrapper class to chain audio signals. To be called by the audio process block within the JUCE framework.
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I'm currently writing an audio engine for an exhibition that will run over 100 channels of audio from a single audio server. Much of the audio content played throughout the exhibition will have differ…
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(copied from PixelScanner Issues)
Should the transcode(int) and transcode(float) methods be called everywhere that transcoding happens in other methods in PixelAudioMapper?
```
public …
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### **Radio Repair**
A radio receiver is an electronic device that receives audio signals through an antenna, then amplifies the resulting sound and delivers it to your ears through speakers. The…