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## Version
0.15.0
## Operating system & version
Windows 11 (latest)
## What you did
I'm currently starting to write a game in Bevy and am planning to use leafwing-input-manager for keyb…
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## What problem does this solve or what need does it fill?
I am trying to add 500+ icons (64x/64 px) into my game. However, using bevy_asset_loader it seems like it takes a massive amount of memory. …
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Sorry if this is an inappropriate place to post this, but I have been working these last two weeks pulling out my hair with how to make an educational mode7 approach for webgl shaders (specifically wi…
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I am attempting to follow along on the tutorial using bevy 0.11 and in part 1 of the series we are utilizing `add_system` which has been deprecated and specifically in assets.rs we call `.add_system(c…
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Since `0.12` with Bevy Asset V2, [Asset Preprocessing](https://bevyengine.org/news/bevy-0-12/#asset-preprocessing) is now supported:
> Asset preprocessing is the ability to take an input asset of a…
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Hi, I'm using a texture array for my [voxel game](https://github.com/Inspirateur/riverbed) and I badly need mipmaps because Moiré makes distant terrain look like marbled cake.
I tried looking into…
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I need to run some systems before closing the game, so I set the exit_condition of the WindowPlugin to "ExitCondition::DontExit".
When closing the game i get following errors:
```
thread 'Comp…
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I'm using rust-analyzer in a bevy game project.
Most of my structs derive from `Reflect`, which adds a lot of trait-methods that spam the autocompletion for me, and hide the actually relevant fields:…
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Hello!
First off: Thanks for the work you've put into this game. It looks lovely. Sadly I cannot run it locally to tinker a bit more, because of these issues:
First I had:
```
TRYING TO LOA…
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Hey there, been playing with `bevy-parallax` today and ran into a problem: I can't manage to remove the parallax!
This may be me being awful at Bevy and not a problem with the library itself, so if…