-
```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
-
## **Introduction:**
Below is intended to explain how fossil ore generation should work and how the fossils received by these ores should behave.
The team has further plans for fossils than what is w…
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### Issue type: Is this a bug or feature request?
Bug
### Which game's editing kit is affected by the issue?
HREK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.exe`)
- [ ] …
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We have run some data collection campaign using the **YarpLoggerDevice** to record and save data at different sample rates.
But, we have realized that **YarpLoggerDevice** was not able to log data …
-
```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
-
```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
-
I'm no expert in machine learning, probably couldn't even consider myself a beginner, but this paper really made me think: wow, surely this significantly reduces the time to train something reasonably…
-
```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
-
* Minecraft Version: 1.10.2
* BetterFps Version: 1.4.4
* Forge/LiteLoader Version (if any): Forge *.2297
* Crash Logs (if any): No Crash Occurs
* Other Mods (if any): Tested with just Better FPS …