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When adding a meta rig, the names of the bones appear in the vrm without problems, but when I want to upgrade the bones through the re-granrate-rig button, all the names of the bones disappear and I a…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
godot 3 (tip), ubuntu
**Issue description:**
When importing a DAE that contains a rigged mesh and animat…
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Hi, thanks for the fantastic code. But I am having some issue in coordinate conversion. I am running the mp_hand_detector.py file individually to get the coordinate and want to save it in the json so …
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Running the "To Rigify" operator in Blender generates this error in the console:
Python: Traceback (most recent call last):
File "C:\Users\total\AppData\Roaming\Blender Foundation\Blender\4.0\s…
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I have two issues, that may be related.
In Cascadeur I Generated a control rig for my character (Originally Rigged, in Blender, with Rigify) but the chest and back area have issues.
The Chest, d…
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Hello! I used AnimOffset feature of this amazing add-on for a long time and it works great. But lately I moved to Blender 4.1 and sometime this important function (Anim Offset) stop working and sadly …
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Is there any way to get the face control rig from DAZ to blender (or something like it)? Without it, it is almost impossible to animate the face properly.
Here a video of the rig I mean: https://yout…
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Hi I am trying to import my CC4 character into blender and keep the expression shapekeys and wrinkle drivers but for some reason when I bind the character with Auto Rig Pro everything breaks. I can ge…
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First I would like to thank you for your great contributions.
I want to add a new skin and animation but it didn't work.
I used your doctorfemale model (with rig) in blender and export it to gazebo.…
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I have a female character, the body is rigged with the blender default human rig, and the hair of her is rigged with another armature parented to the head bone.
[azuka.new.zip](https://github.com/g…