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```
It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
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a quick playthrough fo1-ce & fo2-ce
### is there supposed to be music playing?
i never heard any music
only ambient sfx in fo2-ce
how would we setup music files? using GOG files
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```
It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
-
```
It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
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It was not entirely clear for me how to deal with generating/using Audio CD images with xStation. That is required for some games, which depend on ability to read music from user-provided CD, for exam…
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This is something that happens in Quake 1 (which has redbook CD audio):
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It would be very handy to have a field where we can record the media type of a book rather than having to overload the tags.
Ideally this would be tag based as some books come in multiple formats f…
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### Describe the bug
I have found an issue, which is similar to #4807. GTA1 Audio CD music under DOSBox-X is louder but also unfortunately more buffy/bassy in comparison to vanilla DOSBox 074. Bein…
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Using RetroArch 1.7.1 on a PS3 Slim (1TB Upgraded HDD) 2500 Model
Running Rebug 4.82
Games are located in dev_hdd0/games/SSNE10000/USRDIR/cores/downloads/Sega CD
Sega CD BIOS is named bios_CD_U.bi…
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Hello MAME developers, I'm trying to play the game Burn:Cycle on the emulator.
Everything works, the game boots, but it has some serious syncing and audio skipping issues. Even fiddling with the se…