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I found a pretty odd bug in compose 1.7 that doesn't repro in 1.6.11:
When using a `Modifier.fillMaxWidth`, `fillMaxHeight` or `fillMaxSize`, the bounds of the panel are broken whenever you change …
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As a Game Maker with extensive game balance content expressed in C# code,
In order to manage game design via code rather than clicking around in a GUI,
I want to be able to add Beamable Content item…
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Currently, there are no runtimes that don't require a graphics card.
Adding a headless runtime would enable:
- Dedicated servers to run on environments that don't support graphics
- Allows fo…
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I observe some strange/magic behaviour (at least since version 1.8). But only now I decided to share. Maybe I do something wrong.
Brief: If a content item of Content type with ContentPickerField is…
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Hi all,
I can't the story correctly.
When I load the story that I saved before, I always go to the end of the story.
I have updated the version of ink.
Someone can help me?
using UnityEngine;…
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[Link to search method](https://github.com/theonion/django-bulbs/blob/master/bulbs/content/models.py#L343)
The best thing I could come with is that we pass an associative array.
For example, if we w…
shaqq updated
9 years ago
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**Describe the bug**
The Matrix branch no longer has `resources.lib.items.contentmanager` https://github.com/luizoti/script.library.integration.tool/commit/c92a7b198170d1c1c3b1036267c018fea2a1a73e, b…
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Unload should be used on textures loaded with Content Manager like mgcb
Dispose should be used on textures that were created OUTSIDE of content manager like with DataSet inside Gui
we also might n…
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**qt1** created:
https://orchard.codeplex.com/workitem/20647
Item create in UI writes the raw record to DB before reading values from the entry form.
This causes problems when default values do not …
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The following text looks incomplete:
[monogame-managing-content](http://rbwhitaker.wikidot.com/monogame-managing-content)
Section: Loading Content in a Game
"We still need to load the game-read…