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### STR
On a device running iOS 10 (must be an actual device, not the simulator), the following STR consistently lead to a crash:
- Navigate the host application until a 360 video is visible.
- L…
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Hello!
This repo currently relies upon coreaudio-sys, and just lists version "0.2". My Cargo is defaulting that to "0.2.2", but "0.2.3" of coreaudio-sys has upgraded its bindgen version to the *mu…
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Device: MBP 2016 TB 13,3
First, thank you for this awesome program.
Conditions:
- Sound output device (speaker) receives signal from monitor's 3.5mm jack.
- Monitor receive video/audio signa…
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When using our app, if an audio input or output device is unplugged, I can switch to another available device on all platforms (Windows, MacOS, Linux). However, after plugging the device back in, the …
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From https://github.com/danigb/audio-loader/issues/2
> When running the example in my machine, I get a lot of warnings:
> [../deps/mpg123/src/output/coreaudio.c:81] warning: Didn't have any audio da…
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First time using the workflow, either both the in and out command throws an error:
error: failed to build module 'CoreFoundation'; this SDK is not supported by the compiler (the SDK is built with '…
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When the default device on an MBP is the built-in microphone, and I configure cubeb with mono input from the default device, the volume drops to an imperceptibly low level (even when the sound is very…
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When I'm trying to run `vagrant up`, it fails with following message:
```
[default] Running 'pre-boot' VM customizations...
A customization command failed:
["modifyvm", "6e3b22ac-1b3f-416e-992d-d509…
Pawka updated
10 years ago
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*Issue created by @RossBencina*
This could provide a better way to do full-duplex with multiple devices.
The following links provide information about creating aggregate devices in code:
http://osd…
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Currently, spade PC builds builds are dependent on CoreAudio to emulate sound, which is an API exclusive to MacOS. This limits testing of audio to Apple computers, when windows & linux-based machines …