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# Compatibility Report
- Name of the game with compatibility issues: Crysis 2 remastered
- Steam AppID of the game: 2096600
## System Information
- GPU: Nvidia RTX 3070
- Driver/LLVM version: n…
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Enabling volumetrics kindof defeats the jaggy-removing of MSAA, since I think it is only doing the raymarching once per pixel, which would result in alias-like behavior on pixels with samples that var…
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create a benchmark to test the performance of builds and different functions
must be the same on all builds to be able to compare performance
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Hey
i saw your old post again . here :
http://discuss.cocos2d-x.org/t/extension-for-3d-rendering-using-horde3d/7879/8
what is the status of this port ? is it working ? or did you moved to implement…
meiry updated
7 years ago
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**Describe the bug**
When you import a mesh created with maya, the orientation is incorrect.
**Assets required**
[meshes.zip](https://github.com/o3de/o3de/files/11756594/meshes.zip)
**Steps to…
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# Open-Source Real-Time Rendering Engines and Libs – Konstantin Khomyakov – Random graphics & game programming notes
Here is a small collection of open source engines and helper libs related to real-…
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### Summary:
This proposal outlines how to add an `Environment` gem to provide wind settings and wind animation implementation for vegetation in `EnhancedPBR` materialtype in O3DE.
### What is the…
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1. Huge fan of your work, especially on GTA!!
2. There's only one real issue i ever had in Crysis...Guess what, freaking censorship!
In 1st version of game's .exe there were full body physics avai…
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Hi @sketchbooks99!
Have you seen one bug in [objscene](https://github.com/sketchbooks99/PRayGround/tree/master/examples/objscene) example-code, the texture (some textures actually) is in 180 degree…
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## Introduction
It appears that the current implementation of the Light Shafts (also known as God Rays or more scientifically [Crepuscular rays](https://en.wikipedia.org/wiki/Crepuscular_rays)) basi…