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I think it may be useful to have a choice of the interpolation method for obtaining envelopes and include ie. quadratic, linear etc. in addition to the cubic spline, because in some situations it coul…
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Cave generation
references:
http://gamedev.stackexchange.com/questions/53400/cave-generation-with-perlin-worms
http://gamedev.stackexchange.com/questions/12603/how-is-a-3d-perlin-noise-function-used-…
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these steps are working, but they're not giving me the stylistic output I'm hoping for. My goal is to produce a smoothed and generalized global landcover at a 1:20M scale. what are some of the steps w…
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## 🐛 Bug
The dark streak in this video is the artefact being reported
https://user-images.githubusercontent.com/7307488/142382805-2fc25795-cc35-41a0-b0fd-c07dd99f4dc4.mp4
The amount of attenu…
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The Far Lands mod for 1.14 (https://github.com/polgaria/FarLands) includes estimated distances of where each noise generator overflows, based on the provided Coordinate Scale and Height Scale:
![20…
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Panoramic mode will basically be the opposite of zooming-in. If pano mode is enabled zooming-out will disable demodulation and begin panoramic scanning mode. While zoomed out pressing space will bri…
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# Background
We currently have two plans for limiting environmental interference (mainly through multi-path interference) in the planned AMRUPT system:
1. A 4-antenna element array employing a su…
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Like some reddit user said.
- Something like ambient occlusion maybe and better lighting in general
- Higher res "textures". Maybe finer noise overlaying the larger noise?
- More realistic movement?
-…
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We just compared the Linux and picoquic HyStart implementation.
https://github.com/torvalds/linux/blob/ea5f6ad9ad9645733b72ab53a98e719b460d36a6/net/ipv4/tcp_cubic.c#L427-L445
https://github.com/priv…
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### Godot version
v4.0.2.stable.official.7a0977ce2
### System information
Windows 11, Vulkan API 1.3.212 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics
### Issue …