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### Expected behaviour
I update defold from 1.4.6 to 1.4.8.
### Actual behaviour
After update project have a lot of errors in editor when build and game not worked.
Build html worked.
I try to …
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Description:
Materials have access to world matrices in shaders but not to inverse world.
Use case:
Doing vertex deformation in model space requires that you apply the inverse world matrix si…
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### I'm seeing crash projects on my old Galaxy Note 3 phone:
1. All of my 3D projects are crashing. As example [Coin Clash](https://play.google.com/store/apps/details?id=com.coin.clash). I conducted …
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Is there a way to make scene extra bright but increasing the sun value? Can't find that controller.
I tried to set Color Max to 0.2 and I got dark scene as expected but when I set the value to 100.0 …
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### Expected behavior
The same as OpenGL. Drawing to render textures and then drawing a quad to the screen should work.
### Actual behavior
The quad drawn the screen has wonky results, either t…
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When trying to bundle project to .apk I am receiving this build error:
```
/defold-pbr/shaders/pbr.fp
build/default/defold-pbr/shaders/pbr.fpc:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl…
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A 3D resource loader using the gltf model format.
Load in meshes, images (textures), shaders (if in gltf or pbr for default) and possibly scene features like Cameras, Lights and meta data.
I hav…
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Optionally also attach two images ![image](https://user-images.githubusercontent.com/54822334/221260125-2cc91604-f3fd-49e7-96da-5e30237cef33.png).
{
"name": "DEFinitely-Lit",
"description":…
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**Describe the project you are working on:**
I will be rewriting the particle system for Godot 4.0.
**Describe the problem or limitation you are having in your project:**
Users often complain…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
In slightly more complex rendering setups you usually want to reuse and share shader code between different shaders, like…