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Right now the displacement vector at t is defined as the vector from t-1 to t. For the first frame, it is defined as the zero vector.
Although this naturally derives from the diff operator, it does…
sfmig updated
3 months ago
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### Description
`W=F×d cosθ`
where:
W ->Work done;
F -> Force applied to the object; and
d -> Displacement about which you moved the object.
cosθ -> Angle between Force and the Displacement.
…
kauxp updated
16 hours ago
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So this is a bit of a weird one. I've got a map project that has a lot of displacements, and when the map is compiled, some of the displacements are broken. I suspect that VBSP is running out …
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Face maps fazed out in 4.x versions in favor of Attributes system
https://projects.blender.org/blender/blender/issues/105317
```
AttributeError: 'Object' object has no attribute 'face_maps'
Error:…
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My colleagues and I have been unable to work out what the colour scale on the CE90 plot represents - see e.g. this example from the readme, the bottom left plot:
![image](https://github.com/telespazi…
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#### 알고리즘
- https://en.wikipedia.org/wiki/Diamond-square_algorithm
#### 참고
- https://craftofcoding.wordpress.com/2021/07/09/midpoint-displacement-in-2d/
- https://stevelosh.com/blog/2016/02/mid…
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IPR immediately stops when a displacement shader is connected
Render produces (No camera error) when displacement shader is connected
Test:Blender 4.0
latest dev branch
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From Toby Dittrich: We have discovered a mistake in all introductory physics texts including yours recently published. I hope you carefully review this submission and please do comment on it, as your …
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Reporting client version: 514.1589
## Issue Summary
I went through the Spacetime Distortion caused by a wizard grand ritual a lot of times, causing my sprite as revenant to be completely dis…
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Hi again,
I've been running a very large number of load combos in a distributed system, with an early stopping on failure routine. I am having trouble predicting the size of task to allocate by me…