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### What would you like to see added in this software?
I have a suggestion that might improve both accuracy and execution speed of the gradient non-linearity distortion correction workflow.
It wou…
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### FluidSynth version
2.4 (and master)
### Describe the bug
Since #1345 was merged, there is now a strange audio distortion when the filter is modulated by the modulation envelope. I created a d…
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### Enhancement Summary
I was trying out the latest experimental build of LMMS recently, and i noticed that not only was there some sort of compression/anti distortion filter applied on top of the …
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### Describe the Bug
When enabling the studyPrefetcher feature, the MPR (Multi-Planar Reconstruction) functionality results in distorted pixels. This issue does not occur when studyPrefetcher is set …
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First of all, thank you for your excellent work. I admire your work and want to try to reproduce it, but I have the following questions. I would be very grateful if you could answer them.
1、I use the…
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In the associated paper, and I would also assume this implementation, you describe the that the camera is located directly behind a thin (2.5 mm) flat port waterproof casing lens. The refractive disto…
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**Describe the bug**
The decal gets replicated when splatted. This happens when you try to splat just around the corners; you can then clearly see the partial/full replication (just once) of that …
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## Environment
- Audio development kit: ESP32-LyraT and custom board
- IDF version: 4.4.8
- ADF version 2.7 and master
- Build system: idf.py
- Operating system: Mac OS
- Using an IDE: VS Code…
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Occasionally, when selecting Memory or Music, the transition will play, but the freeze and the audio distorts and plays a loud, harsh static buzz, or the audio completely corrupts. A similar thing hap…
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On Mac at FOVs > 100 get rendering artifacts exiting teleporter on e4m3 on MacBook Pro 14 M1 QuakeSpasm-0.96.0-osx-SDL2. See below.
![spasm0000](https://github.com/sezero/quakespasm/assets/6867459…