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If the center of mass of a vehicle is outside the convex hull of the wheels then it will tip over[1]. We could check for this in valid_wheel_config and grind the vehicle to a halt when it happens, or …
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We have implemented a template that used GPS to record a path and follow it. This is the issue [#991 Add gps part and integrate into path_follow template](https://github.com/autorope/donkeycar/issues…
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I don't know yet how to model buses and map boundaries more reasonably. Right now, buses insist on making loops around the stops that're inside the map bounds. If the bounds cut off part of a route, t…
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A/B Street has some modelling for public transit vehicles and riders, but it's quite incomplete. I'm not going to have any time to work on it soon, but I think it'd make a very fun project to jump in.…
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Roadmap for our users (to state feature requests) and contributors.
*\* Low priority tasks.*
**2022Q? (2022.4.2 - ):**
- Lane detection methods
- [ ] *ConvNeXt
- [ ] Add and test VGG1…
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Midnight-Club-LA/66acd000-77fe-1000-9115-d802545407f8)
Tested on: benvanik/xenia@720f8b0
# Issues:
Video-->https://youtu.be/qdVaElLUnF0
Graph…
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### Describe the bug
I've been getting this weird issue in my project for a while where the transforms suddenly seem to break. I might be doing something weird but the issue seems to be internal, j…
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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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### Describe the bug
During the automatic movement, I encountered three types of bugs
1. **Incorrect path construction**
Instead of moving in a straight line, the game tends to use roads.
Fo…
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### Details
Custom Vehicle Script used for `prop_vehicle*` entities embedded inside bsp will now failed to load and causing server or game to crash
Server Crash Log:
```
BSP embedded file failed…