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I Engine3D.Cpp
Init()
ResizeBuffers skapas nog inte korrekt
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Private methods have a clear use case--manipulating data held in private fields--but private accessors seem a little more borderline. When everything is in the same class body, and when there are no d…
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Hi there:
The case is that I'm using a webgl engine (BabylonJS) in one of my cross-platform developments.
My code loads textures, in the form of **PNG files**, using a specific API, like this:
…
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```
Funny, I just reported same issue today to Burak, and there you have it too.
This code
var wires:WireFrame = WireFrame.createEdges (sphere, 0x3F00);
wires.scaleX = wires.scaleY = wires.scaleZ = …
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add check at RenderingController.deleteDrawCalls
```
if (_numDrawCalls < numDrawCalls) throw new Error('Wrong deleteDrawCalls. _numDrawCalls=' + _numDrawCalls + ', numDrawCalls='+numDrawCalls );
_num…
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Оказалось, что ExporterA3D не умеет экспортировать обычный StandartMaterial в котором находится BitmapTextureResource.
``` actionscript3
private function exportMap(source:TextureResource, channel:in…
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Hi
When I try to publish my 3ds file with textures in http://a3dplayer.com/ Iget error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at alternativa.engin…
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Everything works fine on Windows. However, when I take my code to Android, the Z ordering of objects is all wrong. The following code produces these outputs:
Windows 7 64 Home Premium, Adobe AIR 3.…