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With 0.241, it was enough to ship essl, glsl and spirv shaders on Linux. With 0.242, missing dx9 shader causes an initialisation error:
```
BGFX: Unable to load required shaders. Please update the /…
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I read about input variable type for vertex shader in GLSL_ES_Specification_3.20
the section below quotes from 4.3.4. Input Variables at P48:
It is a compile-time error to declare a vertex shade…
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```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
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```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
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### Steps to reproduce
Install external rocm stack version x.y.z and u.v.w. Configure them in `/etc/spack/packages.yaml`
For me, u.v.w is 5.0.0 and x.y.z is 4.3.1, but this is an issue in general.…
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xCAT pass over one hundred environment variables to its child processes while running postbootscripts and postscripts. In some case, it will pollute the runtime environment of the child process.
I su…
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I'm unable to find which versions of GLSL are supported. I'd like to write code for WebGL 1 (~ OpenGL ES 2.0) in GLSL ES 1.00.
I'm trying to do this in the native app (not in the browser lite version…
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`?GEADD` has virtually no utility over `?AXPBY`, which is itself unoptimizable (i.e. the equivalent loops, optimized by a compiler, will perform at least as well in all cases).
Both `appleblas_?gea…
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How to use the injector?
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Hi, I'm having trouble using SAMPLER2DARRAY and have been stuck for a while. I have tested it in a very simple shader. But it seems that the sampler2DArray is not recognized by bgfx. I also tried SAMP…