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### Describe your idea
I'd like to have a "pick_block" event that would trigger when a player (in this case, the inventory manager's owner) uses the "Pick Block" keybind on something
For example, …
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I have an old project using micro-services architecture, where the queues are named "{service-name}-module." When inspecting the metrics endpoints, some metrics work properly:
```
# TYPE celery_ac…
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chinepun
Medium
# Rebate_to account not validated during Swapping
### Summary
There is a missing check to the rebate account when swapping is performed, hence any account could be passed into th…
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Breakout from #1803
Update menu rules so that anyone with event manager access has an admin menu item with a link to the admin event lister.
If they only manage one event, perhaps we take them d…
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We'll need a general event manager as the first step to a scripted event handler.
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Here is a list of minor issues to fix on event collection pages:
* [x] Trash can icon is misaligned when trying add/remove collection managers. Also when a manager has been added, we should show it…
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https://jenkins.scylladb.com/job/scylla-master/job/next/8171/ failed with the following error:
```=================================== FAILURES ===================================
===================…
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```
The current event manager is simple and will simply forward any events that
modules have hooked. For the game mode ideas in Zombie:Reloaded it will need to
filter events based on certain rules.
…
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Notice showing in admin.
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First of all: Sorry if this issue is kind of odd or just totally wrong here. I am new to GitHub and with this issue I'd like to suggest a feature for Anax. I'd like to implement this feature in a for…