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We could add templates for generating project structures similar to :
- https://github.com/fsharp-mobile/Fabulous.MauiControls.Maps
- https://github.com/fsharp-mobile/Fabulous.XamarinForms.Maps
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Hi,
I've been running into a problem using continuous view PDFs and zoom.
I have manual zoom enabled and set to 1x, so it basically works like zoom to width. The only reason I'm using manual is so…
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Hi
First of all, thank you for this fabulous extension, it is very useful.
In my project i use VIVADO and so, i need to create XDC file. This type of file is well detected by TerosHDL as "vivado…
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Hello and thank you for this library. I was wondering whether it would make sense to include support for Fabulous extensions, such as SkiaSharp, within this library, or a separate "simple elements ext…
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## Question / Discussion
I'm attempting to use [Media.Plugin](https://github.com/jamesmontemagno/MediaPlugin) with Fabulous. Unfortunately, using the [Xamarin.Essentials Media Picker](https://docs.…
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## Question / Discussion
I'm trying to translate this C# code for use with Fabulous.XamarinForms.FFImageLoading:
```c#
var t = ImageService.Instance.LoadStream(async c => await image.OpenReadAsyn…
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Water and colored glass are invisible, fabulous graphics shaders are not working and the hand is in wrong place on fabulous graphics.
Render 2x linear.
![2021-10-05_12 36 44](https://user-images…
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I believe the issue is that the action for creating tokens is controlled by the opponent, as seen in this part of the card's code:
gameAction: ability.actions.makeTokenCreature((context) => ({
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I would like the ability to print out everything I can in standard gridfinity units (u) and then seperately print out the buffer pieces.
So essentially in a situation that is slightly larger than a…