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Get rid of code like this
``` C
if(_zj_smoothing == Qtrue && _zj_fill == Qtrue) {
/* smoothing is on and the rectangle was filled. draw a smooth outline. */
ofNoFill();
ofRect(NUM2DBL…
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Would Improve blurring performance ;)
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Pretty much reliant on #166 to be useful, but could possibly be done before that.
Gory details of what FBOs actually are: https://www.opengl.org/wiki/Framebuffer_Object
Suggested API, which will pro…
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> The width/height must also be less than GL_MAX_FRAMEBUFFER_WIDTH and GL_MAX_FRAMEBUFFER_HEIGHT respectively (if GL 4.3/ARB_framebuffer_no_attachments).
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ES2 has FBOs as core functionality, on desktop there are several extensions plus core functionality from 3.0. An abstraction layer similar to that present for GLSL (possibly lighter-weight, since the …
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@hernando FYI
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```
This is an advanced feature that will be implemented later in Screen.
```
Original issue reported on code.google.com by `thoratou@gmail.com` on 23 May 2010 at 7:58
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```
Currently FBO attachments have a few gotchas:
* our code allocates new memory every set and glMakeCurrent
* we need specialized helper functions to de-reference to the native render target
* w…
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Hi,
would be nice to have such feature:
```
val fbo = FBO(512,512)
rafi0 updated
2 years ago
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Check srgb color